Debouncing delays a function until calls have stopped for a configured amount of time. Each new call restarts the timer. With the default settings, only the most recent call executes, using its arguments.
Use debouncing when intermediate calls can be discarded and the final value is what matters. Search inputs, form validation, autosave, and resize handling are common examples.
The timeline below shows calls arriving in bursts. Every call resets the timer. The final call in each burst executes after three ticks of inactivity.
Debouncing (wait: 3 ticks)
Timeline: [1 second per tick]
Calls: ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️
Executed: ❌ ❌ ❌ ❌ ❌ ❌ ❌ ❌ ⏳ -> ✅ ❌ ⏳ -> ✅
[================================================================]
^ Executes here after
3 ticks of no calls
[Burst of calls] [More calls] [Wait] [New burst]
No execution Resets timer Execute Reset and executeOnly the latest call in each burst executes. All earlier calls are discarded.
Debouncing is intentionally lossy. If every operation must run, use queuing instead.
Choose debouncing when:
Choose another utility when:
The adapter provides three levels of debouncing API:
Call hooks inside an Octane component compiled by the Octane Vite plugin. Both .tsx components and .tsrx templates are supported. The compiler assigns hook slots so each call retains its own utility.
The snippets use application functions such as saveDraft and updateSearchResults. Supply those functions in your component.
Use useDebouncedCallback when an event should invoke a debounced side effect:
import { useDebouncedCallback } from '@tanstack/octane-pacer'
function SearchBox() {
const search = useDebouncedCallback(
(query: string) => updateSearchResults(query),
{ wait: 500 },
)
return (
<input
onInput={(event) => search(event.currentTarget.value)}
placeholder="Search"
/>
)
}The callback does not expose cancel() or flush(). Use useDebouncer when the component needs that control.
Use useDebouncedState when Pacer should own the delayed state, or useDebouncedValue when a value already changes elsewhere:
import { useDebouncedValue } from '@tanstack/octane-pacer'
function Results({ query }: { query: string }) {
const [debouncedQuery] = useDebouncedValue(query, { wait: 500 })
return <SearchResults query={debouncedQuery} />
}import { useDebouncer } from '@tanstack/octane-pacer'
function SaveControls() {
const debouncer = useDebouncer(saveDraft, { wait: 500 }, (state) => ({
isPending: state.isPending,
}))
return (
<button
disabled={!debouncer.state.isPending}
onClick={() => debouncer.flush()}
>
Save now
</button>
)
}Both the callback and maybeExecute() return void. The synchronous adapter does not retain return values or catch errors. Handle errors inside a trailing callback, or use async debouncing when the caller needs a Promise result.
The following timing and control snippets use the debouncer instance created in your component. Run those operations from event handlers or other application code.
The leading and trailing options control which edge of the wait period may execute.
| leading | trailing | Behavior |
|---|---|---|
| false | true | Wait for inactivity, then execute the most recent call. This is the default. |
| true | false | Execute the first call immediately. Later calls do not execute and restart the wait period. |
| true | true | Execute the first call immediately. If another call arrives during the wait period, execute the most recent call at the trailing edge. |
| false | false | Do not execute any calls. |
debouncer.setOptions({
wait: 1000,
leading: true,
trailing: true,
})
debouncer.maybeExecute('first') // Executes immediately.
debouncer.maybeExecute('second')
debouncer.maybeExecute('latest') // Executes after 1 second of inactivity.With both edges enabled, a single call executes only on the leading edge. A trailing execution occurs only when another call arrives during the wait period.
useDebouncer does not provide a maxWait option. A continuous stream of calls can keep postponing a trailing execution indefinitely. Use throttling when work must continue at a bounded interval while calls are still arriving.
The instance API distinguishes between executing, canceling, and resetting pending work.
flush() immediately executes the pending trailing call with the most recent arguments. It does nothing when no trailing call is pending.
debouncer.setOptions({ wait: 1000 })
debouncer.maybeExecute('draft')
debouncer.flush() // Executes saveDraft('draft') now.cancel() clears the pending timeout without executing the function. It also allows a leading call to execute immediately the next time maybeExecute() is called.
debouncer.maybeExecute('discarded draft')
debouncer.cancel()reset() restores the debouncer's state counters and flags to their defaults. It does not clear an already scheduled timeout. Call cancel() first when you need to discard pending work and reset state.
debouncer.cancel()
debouncer.reset()Use setOptions() to change options after construction:
debouncer.setOptions({
wait: 1000,
leading: true,
trailing: false,
})A new wait value applies when the next call schedules a timeout. It does not reschedule a timeout that is already pending. Calling maybeExecute() again clears the old timeout and schedules a new one using the current options.
Set enabled to false to prevent execution. Disabling a debouncer through setOptions() also cancels its pending call.
debouncer.setOptions({
wait: 500,
enabled: false,
})
debouncer.maybeExecute('ignored')
debouncer.setOptions({ enabled: true })
debouncer.maybeExecute('saved')The enabled and wait options may also be functions that receive the debouncer instance:
debouncer.setOptions({
enabled: (debouncer) => debouncer.store.state.executionCount < 10,
wait: (debouncer) => (debouncer.store.state.executionCount === 0 ? 300 : 500),
})Use onExecute for a side effect after the wrapped function runs. The callback receives the executed arguments followed by the debouncer instance.
debouncer.setOptions({
wait: 500,
onExecute: (args, debouncer) => {
console.log('Saved arguments:', args)
console.log('Execution count:', debouncer.store.state.executionCount)
},
})Pass an options factory or property getters to read reactive settings. Local options override provider defaults, and option changes retain the same utility instance.
const [wait, setWait] = useState(500)
const debouncer = useDebouncer(saveDraft, () => ({ wait }))Unmounting the Octane component cancels pending work and releases its state subscriptions. Providing onUnmount replaces the default cleanup, so a custom callback must perform every required lifecycle action. Flushing during teardown can run callbacks after the component has begun to be destroyed.
Pass a selector to subscribe to the state your component reads. Without a selector, selected state is an empty object. Read the selection through debouncer.state. The core store remains available even when you do not select state for rendering.
Option functions and lifecycle callbacks receive the public utility instance. Reading .store.state in those callbacks is supported. Component rendering should read the selected adapter state.
A child can select state without subscribing the utility owner. The child subscription cleans up when its own scope or component is destroyed:
<debouncer.Subscribe selector={(state) => ({ isPending: state.isPending })}>
{({ isPending }) => <span>{String(isPending)}</span>}
</debouncer.Subscribe>To restore selected state that your app has persisted, pass a partial snapshot through initialState. It is merged with the defaults. Restore only durable fields; pending timers are not restored.
See the Octane API reference for adapter signatures and the adapter guide for provider and helper return shapes.